How to play
Twelve rounds, about twenty minutes, and the only skill required is holding a phone.
2 to 4 teams, at least 2 people each. The host can shuffle names or rename any team, anytime. Joining is always free — only the host needs a pass.
One player draws each round, on their own phone. You get 5 seconds to look at the word before the clock starts — no letters, no numbers, no talking. Drawing only.
Everyone on the drawer's team yells their guess out loud — no typing, no buzzers. The drawer confirms the correct one. Only their team can score that round.
Each team gets 2 skips per game. Skipping costs 10 seconds off the clock — use them wisely, not on the first tricky word.
Most points after the last round takes it. Then everyone votes for the best drawing — it goes straight into the keepsake gallery either way.
The host picks shared-screen vs. everyone's-own-phone before you start, and can adjust rounds, round length, scores, or fix a typo'd name anytime from Host Controls.
Nobody remembers a good drawing. They remember the terrible ones.
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